Games and interactive stories designed and developed by Markus Widegren.
Classic Memory game. Find the pairs in as few turns as possible. Commissioned as part of an educational package for schoolkids – so the graphics show things salamanders eat or fear. (Illustrations by Josefin Larsson.)
Mobile/desktop. Made with Godot in 2026.
Start game: Salamemory
Text-based choose your own adventure-type of game with literary ambitions.
English language. 30-60 minutes long. Mobile/desktop. Made with Twine in 2022.
Start game: Between Two Mirrors
Old-school space shooter. But you can't shoot, only collect the blobs. Under active developement – more arcade levels and maybe a story mode to come. For now: Higher score unlocks up to four ships and abilities.
Mobile/desktop. Made with Pico-8 in 2026.
Start game: Blobcollector
Classic 8-bit platformer game. Collect coins and salamanders. Short learning-project, mostly based on various internet tutorials.
Desktop only. Resources used under Creative Commons license. Made with Godot in 2026.
Start game: Salamandrama
© Markus Widegren 2026. All rights reserved.